no-FIAt-please The brackets sum up Maldonado But I definitely agree with you!
The deadzone affects you in a straight line. Basically a 1% deadzone means that you have to move the wheel more than +/- 1% to register. If you set this at 50%, nothing less than half a wheel turn will be registered. I use 2%
Steering Saturation is how quickly your wheel responds to your movements. At one end of this spectrum, a small turn is magnified, at the other it is dampened.
Steering Linearity is the amount of turn of your wheel compared to the amount of wheel turn in game. 100% is a 1:1 mapping and 50% means if you make half a turn of your wheel, it corresponds to full lock
I noticed some people had suggested some settings on that thread, so if you can find someone with the same wheel and console as you, then start there I suggest.
Obviously, I haven't experienced it, but it sounds a bit like a deadzone and saturation problem.I had that when I first tried my xbox FF wheel with 2011 for the first time. 2% / 25% / 50% worked for me on that version.
Might be worth doing this with braking assists on just to eliminate another variable?
Try dramatically increasing / decreasing that and see what difference it makes. Then do the same with linearity. Try to make one change at a time, drive a bit (a few corners will usually be enough at this level of tweaking), then through the options menu change it while on track.
Good luck! I don't know whether it is a bug or not. If it is, then maybe you can make the game playabale until they patch it?