I always remember there was a bug in the Amiga version of the game. If you purchased a cabin and then hired a passang then went back to the upgrades screen and sold the cabin, it wouldn't let you because the error message would come up saying "you can't sell the cabin upgrade while there is a passanger in it". It still gave you the credit's though. By doing that a few times you could quickly gain a huge amount of cash to upgrade your ship.
As the whole game is being built on a Mac and PC baseline the chances are that the first console it will be on is the X-BOX One as the port is a lot easier and less problematical than the PS4 port. Just wish they would hurry up and announce the final release date as this is a game on a console where I could get lost in it for months at a time, I must have played the original BBC release over 100 times from start to finish because of the way it was coded no two game paths were ever the same....
David Braben (no not that one) inteview from last month.
Still keeping things close to his chest on consol release.
I've got some reader questions. One asks, you've talked about PC and Mac. What about Linux?
David Braben: I'm a big fan of Linux. We want to get the PC version right. We're not being distracted yet. And we will look at other platforms once we've got this. Obviously there are a lot of other possible platforms we can support, including Linux and console. Depending on console choices, Linux may be easier or harder as well. So we want to try and do a proper, sensible roadmap than a kneejerk. It would be easy for me to say, oh yes, we'll do that. I want to do that, but I can't say we're doing that on this date. We need to plan it sensibly. And so we will.
With Raspberry Pi we chose Linux. I am aware there are a lot of big Linux communities. But we've got to be sensible about it.
Are you any closer to deciding whether you're doing a console version?
David Braben: We are, because we're getting closer to release. We've said we will make a decision, but we don't want to get sidetracked. We don't want to get distracted. Obviously it is something we're seriously internally looking at.
Have Sony and Microsoft been in touch?
David Braben: We're doing a first-party game with Microsoft. We talk about all sorts of things. And obviously we talk to Sony as well. But I'm not saying anything about it.